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This job expired on 14/09/2026. It no longer accepts applications.
Senior 3D Environment Artist
WarForge Studio · Doha
Job description
About the role
Warforge Studio is seeking a Senior 3D Environment Artist to turn concept art into fully realized, in‑engine worlds for its upcoming 4X strategy game. You will be responsible for the entire environment pipeline, from blockout to final material setup, while respecting strict real‑time performance budgets.
Key responsibilities
- Lead the full lifecycle of environment creation: R&D, modeling, retopology, UVs, baking, texturing, set dressing, and engine integration.
- Produce environments that read clearly from a top‑down/isometric perspective and meet performance targets.
- Translate 2D concepts into a stylized‑realism aesthetic, balancing planar forms with detailed material definition.
- Define and document the environment art pipeline, including naming conventions, export standards, and folder structures.
- Build reusable modular kits and trim‑sheet libraries that scale across large worlds.
- Collaborate with the Technical Artist to optimise geometry, textures, and draw calls for target platforms.
Required profile
- 7+ years of 3D environment art experience in games, with at least one shipped title where you owned the environment pipeline or worked in a senior capacity.
- Portfolio demonstrating high‑quality, in‑engine environment work in a stylized or stylized‑realism style.
- Proven ability to meet performance budgets and optimise assets for target platforms.
- High production autonomy, capable of taking environments from concept to final integration with minimal oversight.
- Professional maturity to engage in structured feedback loops and help build collaborative pipelines.
Required skills
- Maya or Blender
- ZBrush
- Substance 3D Suite (Substance Painter, Designer)
- Expertise in PBR and real‑time workflows
- Experience with Unreal Engine, Unity, or proprietary game engines
- Shader setup and material optimisation
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WarForge Studio
Doha
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