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This job expired on 26/08/2026. It no longer accepts applications.
Senior Game Technical Artist
WarForge Studio · Doha
Job description
About the role
As a Senior Game Technical Artist at WarForge Studio, you will act as the bridge between the artistic vision and the technical realities of shipping a Unity‑based mobile game. Working closely with the Art Director, you will ensure that stylized realism is delivered through performant, production‑ready assets and robust shader pipelines.
Key responsibilities
- Build and maintain master PBR materials and shaders that define the in‑engine visual language.
- Set up automated pipeline checks to catch unoptimized or oversized assets before they enter the engine.
- Own poly budgets, LOD strategy, and texture packing to balance performance with the stylized realism look.
- Collaborate directly with the Art Director and 3D/concept artists to align visual ambition with technical constraints.
- Define and propagate best practices as the art team scales, ensuring consistent quality.
Required profile
- 5+ years of experience as a Technical Artist in game development, preferably on mobile platforms.
- Proven track record of delivering high‑quality visual assets that run efficiently on phones.
- Strong problem‑solving mindset with a focus on preventive tooling and automation.
Required skills
- Unity engine expertise, including rendering pipelines.
- Shader authoring using Shader Graph and HLSL.
- Physically‑Based Rendering (PBR) workflow knowledge.
- Experience setting poly, texture, and performance budgets for stylized 3D art.
- Automation/validation tooling in Unity.
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WarForge Studio
Doha