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This job expired on 07/09/2026. It no longer accepts applications.
Senior 3D Character Artist
WarForge Studio · Doha
Job description
About the role
WarForge Studio is seeking a Senior 3D Character Artist to own end‑to‑end character creation for its upcoming MMO title. This is a core production role, not a support position, reporting directly to the Art Director and responsible for translating concept art into engine‑ready assets.
Key responsibilities
- Full‑lifecycle character art: R&D, high‑poly sculpting, low‑poly retopology, UV mapping, baking, texturing and engine integration.
- Ensure characters and creatures read clearly at top‑down camera distances while meeting strict MMO performance budgets.
- Translate 2D concepts into a stylized‑realism aesthetic, balancing planar forms with high‑quality material definition.
- Establish and document the character art pipeline from DCC tools to the game engine.
- Maintain clean, animation‑ready topology for complex movement and armor rigging.
- Set and enforce naming conventions, export standards and folder structures.
- Own visual quality benchmarks and proactively resolve technical or visual bottlenecks.
Required profile
- 8+ years of 3D character art experience in games, with at least one shipped MMO or high‑end mobile title.
- Proven track record of owning the character pipeline or working in a senior capacity on 1‑2 shipped titles.
- Deep expertise in ZBrush, 3Ds Max/Maya/Blender and the Substance 3D Suite.
- Portfolio demonstrating a strong stylized‑realism aesthetic.
- High production autonomy, capable of delivering assets from brief to engine integration with minimal oversight.
- Professional maturity, experience with established studio pipelines and collaborative feedback loops.
Required skills
- ZBrush
- 3Ds Max
- Maya
- Blender
- Substance 3D Suite
- Unity
- Unreal Engine
- Custom shader development
- Material optimization
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WarForge Studio
Doha